Microsoft has quietly rolled out a major update to DirectX 12 Ultimate that introduces intelligent shader compilation features, dramatically improving performance and reducing stutter in modern games. These enhancements are part of the DirectX Shader Model 6.9 update, and they’re already making waves in titles like Starfield, Cyberpunk 2077, and Forza Motorsport.
What’s New in Shader Compilation
The update introduces two key features:
1. Background Shader Precompilation
- DirectX now compiles shaders asynchronously in the background, reducing in-game stutter during scene transitions, explosions, or new asset loads.
- This is especially impactful in open-world games and UE5 titles with dynamic lighting and material swaps.
2. Shader Pipeline Caching
- The system now remembers previously compiled shaders across sessions, meaning fewer hitches when revisiting areas or replaying missions.
- Works with DXIL (DirectX Intermediate Language) and supports pipeline state object (PSO) caching for faster startup and smoother gameplay.
Performance Gains in Real-World Games
Benchmarks from early adopters show measurable improvements:
| Game | Avg FPS Before | Avg FPS After | Stutter Reduction |
|---|---|---|---|
| Cyberpunk 2077 | 78 FPS | 84 FPS | ~40% fewer spikes |
| Starfield | 62 FPS | 70 FPS | ~35% smoother traversal |
| Forza Motorsport | 120 FPS | 125 FPS | ~50% faster shader warm-up |
These gains are most noticeable on RDNA 3, RTX 4000/5000, and Snapdragon X Elite systems running Windows 11 24H2 or newer.
Developer Tools and Integration
- DXC Compiler Update: Developers can now use new flags to enable background compilation and cache hints.
- PIX for Windows: Updated to visualize shader compilation bottlenecks and cache hit rates.
- Game Bar Integration: Players can toggle shader precompilation in supported titles via the Performance tab.
Why It Matters
Shader compilation stutter has long been a thorn in PC gaming—especially in Unreal Engine titles. With this update, Microsoft is finally addressing it at the API level, giving developers and players a smoother experience without relying on third-party hacks or manual precompilation.

